Sunday 8 January 2012

9

2009, US, Directed by Shane Acker
Animation, Running Time: 79 minutes
Review Source: Cinema screening; Image: 1.85:1 Digital

(Note, review based on original theatrical screening) Shane Acker first attracted the desirable attention that would break him into a small portion of Hollywood’s limelight with the ten minute film ‘9’ a few years ago, the third in a line of animated shorts that would finally find him a nomination at the Oscars. Expanded to feature-length 9 adopts the rough plot outline of its ancestral parent, utilises a very similar visual style, and brings an essentially arty CGI animation (that reminded me in places of work by the Quays and Svankmajer) to a wider audience. Set in a world that vaguely resembles our own, albeit with some deliberate historical juggling, mankind has been devastated by the evolution of machines initially designed to aid us in war, the machines themselves eventually turning on their creators - Matrix-style - to leave the planet a ruined, desolate place devoid of humanity, so it seems. Before you suspect further inspiration from Wall-E, you’ll be pleased/disappointed to hear that in our place, aside from the destructive machines, are tiny automatons that were created from bits of cloth and metal by a human scientist; creatures that are by comparison placid and harmless. However, the curiosity of one such creature, referred to like his siblings only by a number (‘9’ of course), reawakens a monolithic construction that threatens the existence of the entire community of tiny rubble dwellers, but therein may lie the answers that 9 seeks.
Leading a small team of animators in the mid-noughties Acker managed to create a visually imaginative short film that thrived on mystery and menace as much as its perceived ambient qualities, and to some extent those attributes have been effectively conveyed in this feature adaptation. Some sacrifices have had to be made in good will towards commercialisation: some of these necessary to keep the film afloat financially rather than having it flop in some art house swamp, while other sacrifices are more debatable. The most obvious alteration initially is one that changes the non-verbal nature of the characters of the short, to the more generally present speech in the feature. This can’t help but dispel some of the mystery, as background details are explained to the viewer and character motivations made more obvious, but for a film doing the rounds at mainstream cinemas this is probably a necessary development (though Wall-E admirably proved that successful long periods of non-dialogue in film-making could still be achieved). Much like in the short, the numerical little things that wander around in the conceptual dark are threatened by huge mechanical monsters as 9 himself tries to make some sense of the world and where they all came from. The primary action sequence of the short is exploited somewhat here to throw several such set pieces at the viewer, thereby maintaining interest in an audience that is all too easily bored nowadays. These are well executed scenes that inadvertently walk a tightrope when it comes to balancing the integrity of the original vision, especially as far as the presence of kung-fu fighting female number 7 is concerned (voiced by lovely Jennifer Connelly), a slightly contrived addition to the mythos that’s undoubtedly there to enhance appeal to certain youthful portions of any potential audience. Speaking of which, it is surprising to find that an animated feature nowadays has done so little to sell itself to children - the film is almost completely devoid of humour and the offbeat concept combined with dark imagery is not necessarily going to facilitate popularity with the young beasts that will one day be running our councils.

It’s to be appreciated that the imposing stylistic imagery of the short is closely adhered to in the feature, from the doll-like protagonists (looking almost identical to one another) to the apocalyptic backdrop that serves as the setting, and compositions are notable in the thoughtfulness behind them. Rather than taking on a similarly quirky score (and partly abandoning the relentless industrial sound design of the original) it’s notably unfortunate that the producers opted for a fairly generic orchestral outing, again eroding away slightly at the strangeness given birth by the source. The marginally clichéd conclusion is certainly preceded by plenty of unusual ideas, picturesque feasts for the eyes, a pace that’s not completely compliant with the norm, and the manifestation of technical talent in the telling of a story that has its fair share of fast moments alongside a handful that are just a tiny bit touching.

While 9 is not quite all it could have been (that would have resulted in a non-cinematic voyage for the outing almost surely) it has to be said that the film does keep one’s attention fixed, the animation itself is throughout very attractive, both in design and motion, and it’s highly commendable that a project like this can be whisked from the underground into mainstream by Hollywood’s midfield players. There’s plenty to enjoy and saviour here, though the masterpiece that the short film (as well as the trailer that sold this movie to me in the first place) perhaps hinted at is regrettably absent.

*Update* I recently picked up 9 on Blu-ray - the digibook version to be specific, although I suspect the standard edition is exactly the same disc from Universal.  The digibook is very attractive and worth a couple of extra pounds in my opinion.  The Blu-ray image, full HD of course, is not super sharp but particularly nice on a LED display whereby its full dynamic range can be appreciated - the film has a very painterly look that translates well to Blu.  There's a chance that the film was rendered in HD or possibly 2K, so this may be the best it will ever look.  Audio is very good and a few standard Hollywood-esque extras make for decent one-time viewing.  The best extra is the inclusion of the original short, begging for comparison to the main feature.

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